All tags
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- 2d-games (1 post)
- actix-web (3 posts)
- allocators (1 post)
- askama (3 posts)
- candle (1 post)
- concurrency (1 post)
- crdt (1 post)
- deep-learning (1 post)
- distributed locking (1 post)
- distributed systems (1 post)
- fragmentation (1 post)
- game-dev (1 post)
- game-development (1 post)
- glibc (1 post)
- gossip protocol (1 post)
- graphics (1 post)
- iceoryx2 (1 post)
- ipc (1 post)
- itch.io (1 post)
- jemalloc (1 post)
- kafka (1 post)
- kubernetes (1 post)
- lazyfoo (1 post)
- machine-learning (1 post)
- macroquad (1 post)
- maelstrom (1 post)
- memory (2 posts)
- memory-mapped files (1 post)
- mimalloc (1 post)
- pytorch (1 post)
- replicated log (1 post)
- rust (6 posts)
- rust-sdl2 (1 post)
- sdl2 (2 posts)
- shared memory (1 post)
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- tcp (1 post)
- template rendering (3 posts)
- tokio (2 posts)
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- wasm (1 post)
$ whoami
I build high-performance systems, distributed architectures, and
low-latency applications in Rust.
$ cat availability.txt
Need help auditing, optimizing, or building Rust infrastructure?
I'm available for remote contract, consulting, or full-time roles.
I'm available for remote contract, consulting, or full-time roles.
$ mail -s "let's talk about your systems"
[email protected]