Work

I help teams solve hard infrastructure problems in Rust — whether that's scaling an existing system, fixing a performance bottleneck, or building something new from the ground up.

NOTIFICATION ENGINE

→3.3B push + 70M pull notifications/day
→300k notifications/sec · 99.999% uptime
→ Android, iOS, Web — decoupled dispatchers

PERFORMANCE ENGINEERING

→$1M/yr infrastructure cost reduction
→ Python hot paths rewrite in Rust
→ Custom reverse proxy replacing managed load balancers

GRAPH DATABASE

→1M+ nodes, 4M+ edges, fully in-memory
→ Subgraph queries at p99 < 4ms
→4M edge writes in 1.4s, lock-free

ZERO-DOWNTIME MIGRATIONS

→ Zero-downtime Redis migration via CDC
→CPU-aware throttling to preserve runtime stability
→Resumable checkpointing for safe recovery

STREAM ANALYTICS

→3.3M events/sec throughput
→1B events analyzed in 5 min on a single 4-core/16GB node
→Real-time rolling aggregates via DBSP

ML FEATURE STORE

→60M daily requests at p99 < 5ms
→24 months zero downtime
→600k+ hot DB reloads, zero faults

RAFT CONSENSUS

→Synchronous, event-driven consensus core
→Pluggable transport, storage & state machine
→Sync/async state machines

$ whoami
I build high-performance systems, distributed architectures, and low-latency applications in Rust.
$ cat availability.txt
Need help auditing, optimizing, or building Rust infrastructure?
I'm available for remote contracts and consulting.
$ mail -s "let's talk about your systems" [email protected]