Work

I help teams solve hard infrastructure problems in Rust — whether that's scaling an existing system, fixing a performance bottleneck, or building something new from the ground up.

NOTIFICATION ENGINE

3.3B push + 70M pull notifications/day
300k notifications/sec · 99.999% uptime
Android, iOS, Web — decoupled dispatchers

PERFORMANCE ENGINEERING

$1M/yr infrastructure cost reduction
Python hot paths rewrite in Rust
Custom reverse proxy replacing managed load balancers

GRAPH DATABASE

1M+ nodes, 4M+ edges, fully in-memory
Subgraph queries at p99 < 4ms
4M edge writes in 1.4s, lock-free

ZERO-DOWNTIME MIGRATIONS

Zero-downtime Redis migration via CDC
CPU-aware throttling to preserve runtime stability
Resumable checkpointing for safe recovery

STREAM ANALYTICS

3.3M events/sec throughput
1B events analyzed in 5 min on a single 4-core/16GB node
Real-time rolling aggregates via DBSP

ML FEATURE STORE

60M daily requests at p99 < 5ms
24 months zero downtime
600k+ hot DB reloads, zero faults

$ whoami
I build high-performance systems, distributed architectures, and low-latency applications in Rust.
$ cat availability.txt
Got a Rust service that needs auditing, optimizing, or extra hands? Or need help adopting Rust for production? I'm available for remote contract, consulting, or full-time roles.
$ mail -s "let's talk about your systems" [email protected]